Str: Strenght; gives your character more damage attack.
Int: Inteligence; gives your character more magic attack and more mana.
Dex: Dexterity; gives you character more evasion, more speed, and also a little damage attack.
Con: Constitution; gives your character more HP.
Transknight. 'TK'
Meele(dmg)'Trans' :
Str: Most possible
Int: base (dont add points here)
Dex: 300 to 400
Con: 500 to 800
Map(magic) 'Faith' :
Str: 200 (to use set)
Int: Most possible
Dex: base (dont add points here)
Con: 500 to 800
Map(magic) 'Magic Sword' :
Str: 200 (to use set)
Int: Most Possible
Dex: base (dont add points here)
Con: 500 to 800
Foema. 'FM'
Meele(dmg) 'Special Magic' :
Str: Most possible
Int: 200 (to use set)
Dex: 300 to 400
Con: 500 to 700
Map(magic) 'Black Magic' :
Str: 200 (to use set)
Int: Most possible
Dex: base (dont add points here)
Con: 500 to 800
Blood(Healer) 'White Magic' :
Str: 200 (to use set)
Int: 200 (to use set)
Dex: 150
Con: Most possible
BeastMaster 'BM'
Meele(dmg) 'Nature' :
Str: Most possible
Int: 200 (to use set)
Dex: 300 to 400
Con: 600 to 800
Map(magic) 'Element' :
Str: 200 (to use set)
Int: Most possible
Dex: base (dont add points here)
Con: 500 to 800
Summoner(Summoner) 'Summon' :
Str: 200 (to use set)
Int: Most possible
Dex: 150
Con: 400 to 700
Hunter 'HT'
Meele(dmg) 'Survival/Trade/Capture' :
Str: Most possible
Int: base (dont add points here)
Dex: 300 to 400
Con: 500 to 800
Speed(dmg/speed) 'Survival/Trade/Capture' :
Str: 300
Int: base (dont add points here)
Dex: Most possible
Con: 500 to 800
xD there you go xD.
all made by me, gosh it take long hahaha.
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